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Photgrammetry and Unreal Engine

  • Writer: Martin Ocheng
    Martin Ocheng
  • Jul 7, 2021
  • 1 min read

Its been awhile since i used photogrammetry, so i set out to give it another go and see how far the tools have gotten. I managed to get something decent, after figuring out how to take the most optimal photos in order to achieve the best results. Definitely good enough for out of focus environment background :). For the UE4 scene, i managed to keep the scene running at a stable 60fps by only using GI as raytracing, and the rest as screen space.

This all just took a day, including trial and error, so i think the results are fine, given that much more time could be spent polishing.



 
 

© 2023 by Martin Ocheng

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